
On PC, you’ll enjoy ragdoll physics, plenty of splatter, and better visuals by a mile. Enemy animations on both the PC and Quest 2 version are absolutely on point here. Zombies stream in from fissures in the walls and from every nook and cranny imaginable, which on first pass of each level really keeps you on your toes. And just like Left 4 Dead, the fun is mostly in being overwhelmed by the tripping and climbing crowds of the easily dispatched undead, and After the Fall does this exceptionally well. To be clear, zombies are impressively frangible and very bloody. Those well-worn enemy classes lifted from Left 4 Dead feel a little too samey and conventional to be truly threatening on their own, although to its credit it does offer more variability than most zombie games. Despite a few gripes, developers Vertigo Games have done a great job of serving up that particular flavor of mindless zombie-killing action and a social VR experience that requires a co-op mentality to progress. That said, taking a bunch of tropes from a successful flatscreen game and tossing it into VR doesn’t always work out since the need for sensory immersion carries with it greater expectations of how the world should act and react to the player. You may be happy to stop reading right here and jump in since it’s essentially a 1:1 experience in terms of basic gameplay value, save After the Fall’s weapon crafting mechanic that requires you to grind through to get anything better than basic versions of the low-level starter guns.

GameplayĪfter the Fall is in many ways basically Left 4 Dead in VR, Valve’s hit four-person co-op shooter that has you taking on massive hordes of baddies along windy pathways through a number of set levels. Vertigo Games has issued an advisory to PSVR players, saying the game still needs a patch to make it playable. Note: This review covers my experience with the PC VR and native Meta Quest 2 versions of the game.

Reviewed On: Quest 2 (native), Quest 2 (Link via Steam) The system around this feels a bit grindy and less immersive than it could be, but it might be just the thing to make sure After the Fall doesn’t go the way of many similarly well-intentioned VR multiplayer games.Īvailable On: Steam, Meta Quest 2, Rift (cross-buy), PSVR After the Fall modifies this familiar feel somewhat by introducing in-game currency, called ‘harvest’, which aims to keep players engaged as they make permanent upgrades to weapons.

After the Fall is a four-player co-op shooter that, like Valve’s Left 4 Dead series, pits you against hordes of zombies across a handful of linear levels, all of which are characteristically dotted with safehouses.
